Indie Review: BitWorld
A refreshing take on the roguelike scene. Is it worth the time or should you abandon it like all other roguelike games?
- Worth The Time?Yup, brilliant way to waste some time.
- Things LovedAudio track is awesome. A refreshing and enjoyable take on roguelike games.
- Things HatedLevels are never very varied
- RecommendationYeah, we all have time to waste at one time or another. A fun little action-orientated roguelike game with some trully inspired indie tunes.
- Name: BitWorld
- Genre: Action-Orientated Roguelike
- Players: 1
- Multiplayer: No
- Platforms: PC, Mac
- Developer: Ivan Safrin
- Publisher: Ivan Safrin
- Price: Free
- Reviewed On: PC
Roguelike games are to the RPG genre, what Peggle is to PopCap. They’re incredibly frustrating and most maintain the graphical and narrative prowess of pond scum. Yet despite this and the 3 million different roguelike games, that all do the exact same thing; they’re still unfathomably addictive. They could quite literally be the crystal meth of the gaming world; incredibly bad for your health, but you do it anyway. Knowing all that, one indie developer, going by the name Ivan Safrin, has aimed to change that with his entry into an indie game competition. ‘BitWorld’ is an action orientated and surprisingly fun take on the roguelike sub-genre. Gone are the turn based and RPG elements of the game. Instead, and as you explore the multiple levels of a randomly generated fortress (one mechanic kept from roguelike games), you are tasked with defeating ever increasing levels of increasingly difficult enemies.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
The difference here is made apparent as soon as you hit new game. The turn based RPG mechanics have been replaced with a simplified 3 button action system. All characters can jump while each as its own associated abilities. The knight can block and slash with his sword; the mage has fireballs and ice shards; and the archer can fire arrows as well as briefly cloak. It’s a great way to enjoy roguelike dungeon crawls without the bane of dying through randomised events (LIKE KICKING A DOOR in Nethack). Each character has an associated difficulty curve according to their specific abilities and each character changes the style of play entirely. The other new mechanic is the viewpoint change. As you play as a 2d sprite in a 3d world, you need to change your viewpoint from horizontal to vertical and vice versa; depending on how the enemies are positioned. It’s a simple concept but adds some needed depth and an interesting way of playing as you stave and slay enemies; while constantly switching between view points.
Surprisingly, the game has a story. And although it’s only to give you a reason to descend into someone else’s dungeon and slay their monsters; it’s there nonetheless. The graphics are 8bit heaven and while appropriate for the genre, suits the refreshing style of play. The audio is where it’s at though. The sound effects are solid midi wonder and the songs are crazy awesome (ear chocolate) midi riffs with technical up beat tunes layered into the background. It’s easily the best part of the game.
BitWorld is by no means the best game ever and even its new mechanics cannot stave off the repetitive feeling for long. Despite this however, the game is a lot of fun and will satiate any need for a 10 minute casual play session.