Review: MotoGP 10/11
"Live Between the Seconds."A phrase that does not appeal to most people of sound mind, but it does to me and the other few people that make up the niche that is motorcycle simulation or racing . Not many are interested in it and many gamers who are not part of the niche will be taken out of their comfort zone to a really bumpy and for the most part unenjoyable experience, but at the heart of it all lies a rewarding challenge.
- Worth The Time?No. Unless you are into the Motorcycle Racing/Simulation genre. If you take it as a challenge it can be very rewarding.
- Things LovedThe career mode, the 125cc class, the feeling of awesomeness of getting corners right with all the assists turned off.
- Things HatedThe graphics and how the game is stuck in limbo between an arcade and simulation racer.
- RecommendationMotoGP is a niche game and well, unless you are part of that niche and want full simulation then I would recommend SBK. If you are part of the niche, but prefer arcade then you might enjoy MotoGP, but that is a probability that I would not bet on.
- Name: MotoGP 10/11
- Genre: Racing
- Players: 1-20
- Multiplayer: Online
- Platforms: PS3, Xbox 360
- Developer: Monumental Games
- Publisher: Capcom
- Price: R600
- Reviewed On: PS3
MotoGP tried to do simulation but still for the majority remains an arcade game. I cannot believe I am saying this, but I prefer SBK X to this game. You will understand my reasoning by continuing to read this review.
There are only a few things to assess a racing game on and unfortunately MotoGP does not do well in these areas.
Lets Have A Look At The Machines Shall We?
There are three classes and the nicest feature that the SBK franchise lacks is the 125cc. In the 125cc you will find only racing 2-strokes and if you know anything about bikes you will automatically know that the Aprilia RS 125 is there. That is every school boy’s dream. This bike class is fun to race with, but most disappointingly the only thing to be really detailed are the gauges. In general the bikes really look bad and in this day and age there is no excuse for this.
The next class is the Moto2 Class.
This class was only brought into MotoGP in 2010 as a replacement for the 250cc category.
Moto2 is a prestigious yet cost-effective accompaniment to the premier class of MotoGP. The key characteristics of this new category of GP racing are the single engine supplier and a single tyre supplier. Honda Racing Corporation is the chosen engine supplier, while Dunlop provide the tyres. For those who are interested in knowing more about the Moto2 class why not go on over here?
This is the ultimate class where the Super Bikes reside. In this class you will find all the bikes you can’t buy from the dealers. This is probably the only chance most of us will get, to be able to ride these magnificent machines and that experience on simulation mode is pure awesomeness if you get it right, but more on that later on. You cannot choose a bike and rider separately, only a team. MotoGP has the likes of the legendary Valentino Rossi (pictured in the header image), but anybody could do this because even though these riders are famous hardly any effort went into them because you never see a rider without a helmet. Essentially they took one stock character and just created various leathers and tagged each one as a famous rider.
As Caveshen mentioned in his SBK 11 Review the aesthetics of a track are fairly simple. MotoGP tracks serve their purpose, but the tarmac just doesn’t look that nice. While we are at it neither does the grass and sand.
So How Are The Game Modes?
MotoGP features a career mode wherein you will create your own team and change into first gear of your career. What is most enjoyable is that you can manage your team to an extent and customise your team’s colours. However the options are so limited and the graphics not the greatest which really takes away from this feature. Things do start looking better when you are offered sponsorship deals which make the bike look prettier by hiding how ugly it looks. I started with team eGamer and chose Honda as our manufacturer in the 125cc class (Hate for Aprilias simply because I could not afford one in my time) you will be able to hire staff members who will just be names filling up a block in a very standard sub-menu. You can also tune your bike to your liking and adjust the difficulty settings in a sub-menu in the career mode. It is bland. You can also assign engineers who you hire as staff to research various aspects of your bike to make it reach its full potential. The career mode is what makes this game and even with its flaws delivers a solid experience with you given an unlimited amount of seasons to get your rider from the 125cc class to the MotoGP class. You don’t have to do it alone either because the entire career mode can be played co-operatively with a friend as your co-rider.
There is a time-trial mode which is self explanatory as well as a challenge mode in which you are required to pull off moves against the clock where if you fail your bike will just stop (run out of petrol?) and you will not be able to complete the challenge.
In MotoGP 10/11 how you ride and your style actually plays more of a role in your end result than your position across the finish line. Staying on the track, not bumping other bikes, and perfect lines are all important.
Online play also allows for up to 20 human racers to take the track at once and you can fill empty slots with AI and adjust the difficulty levels accordingly. I had no problem getting into a game and had minimum lag. Online is well just a race against other people. There are hardly any customisation options or experience points to be gained. It would be better just to play a buddy using the split screen.
The Performance On The Track
Riding a bike is much harder than driving a car. If you thought corners were bad enough on a bike try not to hit the other opponents. It is seriously difficult.
On the topic of difficulty modes there are the easy, medium, hard and (as seen in the above screen) simulation.
On easy all the assists are on. i.e you will have an automatic gearbox, weight transfer will be automatic, auto braking for corners, etc. Very Arcady and if that is what you are looking for then you might enjoy this game. The ultimate arcade feature is the second chance button. It allows you to rewind time, Prince of Persia stuff right here, and avoid a crash or take a corner better, etc.
As you adjust the difficulty, more and more assists are turned off. When you get to simulation everything is off. You are able to mix and match the settings to your liking under the banner of “Custom”. For example if you want to have a manual gear box, and tyre wear, but still play with auto weight transfer on, etc.
In my honest opinion the best mode to play in is simulation. Bikes should be respected and their power and danger should be displayed properly. The simulation mode is not as intense as the likes of SBK, but it makes its point and can prove to be a challenge with the reward of feeling awesome when you take the corner perfectly with your knee just touching the ground and line just right.
However it is recommended that you start out with all the assists turned on because unless you are Buddha-like in your patience, you will really get angry with the game because you will be spending more time on the tarmac than your bike. So if you are new to the series rather work your way up and learn how to master the braking and corners because in simulation you will have to manage our speed, gear changes, and shift your weight. I must admit MotoGP does succeed in these areas. Unlike SBK X you feel as if you are in control. Also you will be able to customise the controls to suit you just right with the fully customisable key mapping system.
If you play this game do it in the first person view. It seems they only took some care to detail the gauges of the bikes. The bikes themselves and riders’ leathers really just don’t look good. Also it makes the game immersive.
The only reason I enjoyed this game a bit is because once you get the hang of the controls, which are quite difficult, the riding becomes fun. Especially in the 125cc class. The Career mode was also quite pleasing. However other than that there is nothing. In my honest opinion these motorcycle games shouldn’t exist. Harsh words I know, but if they did not exist we (I) could not get our hearts broken.
If you are looking for a Simulator then MotoGP 10/11 is not for you. If you are looking for an arcade bike racer and don’t care too much about graphics then get MotoGP.
MotoGP delivers an enjoyable experience, but can be compared to drugs. Some trips can be amazing and some sheer horror. That’s how it is when you play MotoGP. I really had hope for this game and tried to fully enjoy it, but I was only fooling myself. It is not a bad game at all. It is just a decent game, nothing more than that. It provides some fun, but after you are done it just leaves you feeling hollow and as bruised as if you were in a motorcycle accident.
I really don’t recommend a full price purchase. Maybe the bargain bin or a rental.
MotoGP is a hard game to recommend. If you’re a fan of Moto GP and can’t get enough racing games, go ahead and try it out. If you’re not a hardcore racing fan there isn’t a lot to offer that other games don’t do better. There’s a steep learning curve that’ll frustrate casual players and some arcade issues that will frustrate hardcore players
To get the both of best worlds (arcade and simulation) rather get SBK X. Since the new SBK doesn’t have the arcade mode. I gave SBK X a bad review, but then I did not understand. In this niche of games you can’t grade these games as you would others. SBK x which came out in 2010 (as much as it pains me to say this) just is much better than this game in every way. This is truly only for the fans of the series.
If you do play this game the words I will leave you with are:
“If at first you don’t succeed, try, try and try again.”